
BLACKMARKET
BLACKMARKET is a first-person roguelite room runner set in EDEN, a buried megastructure of numbered corridors, sodium light and poured concrete, stacked floor on floor with no sky in sight.
THE CORE LOOP
Each stretch is a string of rooms and a hard timer. You have three minutes to reach the first Saferoom, and two and a half to reach each one after that: drop through the hatch, hear it slam shut above you and you can catch your breath. Then the doors open again.
Let the clock run out and something is sent to collect you.
MOVEMENT IS THE GAME
- Slide: carry speed through low gaps, down stairs and under jammed shutters
- Wall-kick: kick off walls mid-air and turn a fall into forward speed
- Trimp: hit a ramp at speed and leave it airborne
- Pound: slam down from height and bank the impact into momentum
- Swim: wade, dash and mantle out of flooded halls
- Vault and climb: mantle crates, ledges and catwalk rails without breaking stride
ONE RULE, ONE WAY OUT
EDEN is not empty.
There are no closets and no lockers. You can not hide within the walls of EDEN.
DEALS
Every Saferoom has a terminal: an old green CRT on a steel desk with three Deals on the screen. Take one. Each bends how you move for the rest of the run:
- Spring Heels: jump higher
- Greased Soles: slides carry further
- Spare Grip: one more wall-kick before you land
- Late Jumper: the floor forgives a bad jump
No two runs build the same body. Deals stack, and the halls get longer to match.
EARLY ACCESS
BLACKMARKET is being built in the open by a small studio in Osaka. The core loop is here now: the doors, the clock, Saferooms, movement, Deals, Contracts and the weekly shift. New regions, entities and Deals arrive through Early Access, shaped by how you play.
Inspired by Roblox games "DOORS" by LSPLASH and "GRACE" by The Fartering Few, "Pizza Tower" by Tour De Pizza, "The Binding of Isaac" by Edmund McMillen, "Inscryption" by Daniel Mullins, "FAITH" by Airdorf Games, Western esotericism, Kabbalah and the Holy Bible.
| Updated | 22 hours ago |
| Published | 9 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Author | updog |
| Genre | Action |
| Made with | Godot |
| Tags | Fast-Paced, First-Person, Horror, Liminal space, Parkour, Pixel Art, Procedural Generation, Roguelite, Singleplayer, Speedrun |
| Content | No generative AI was used |








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